One of the things I find perennially fascinating about comics is the way constraints can spur artists on to new heights of creativity. Sometimes the constraints are aesthetic and sometimes they are purely physical; sometimes they're self-imposed and sometimes they're imposed from outside. Often there's no way to tell which is which as you read; only the artist knows whether the decision to, for example, use only black ink came from economics or aesthetics. Sometimes it's in the overlap between economics and aesthetics that the most fertile ground is to be found.
One extremely obvious physical constraint that gets overlooked precisely because it's so obvious is size. Most comics tend to be within a relatively small range of sizes; there's a lot more variation on the market now than there was 20 years ago, but for practical reasons, comics much bigger or much smaller than the standard US floppy format tend to be niche productions. So it is with Brian John Mitchell's minicomics, which are so small they should really be called microcomics. Smaller than a box of matches, they are; so small that you could lose one between the sofa cushions without even creasing the pages. Even smaller than the 8-page Greenbelt comics I blogged about three years ago, which were made on one side of a sheet of A4 card. The fact that he's managed to create coherent and interesting stories in such a tiny space is enough to raise eyebrows.
The stories themselves are relatively conventional. XO (art by Melissa Spence Gardner) is a straight-up power fantasy of the "protagonist gets to kill unpleasant people without consequences" type; it's competent but unremarkable. Lost Kisses (art by Mitchell) is a stick-figure comedy series about bad relationships which may or may not be autobiographical. I found it very funny and occasionally infuriating; the main character is self-absorbed and sometimes a little self-righteous with it -- a dangerous combination. I waver between thinking that the humour I find in the series is entirely unintentional (and feeling very uncomfortable) and thinking it's entirely intentional (and laughing like a hyena). The truth is probably somewhere in between; certainly Mitchell sometimes seems to be laughing at his protagonist, but some of the most off-putting statements seem to be the ones where he is most sincere, and that makes me wonder.
Probably the best of the three is Worms (art by Kimberlee Traub), a sci-fi thriller about a girl embroiled in a bizarre conspiracy involving people being injected with apparently extra-terrestrial worms. The storytelling is straightforward enough, but Traub's stark, expressionist art does an impressive job of conveying the main character's bleak situation and her nightmarish mental state.
It's obvious that Mitchell is only starting out with these comics; he may want to use them as a springboard for something on a (literally and figuratively) larger canvas. I'd be intrigued to see what a more experienced creator could do with a set of teeny-tiny pamphlets like these. But as an experiment, these microcomics are so pared-down that it's hard to avoid the conclusion that this is a bit of a dead end from an artistic point of view -- the ne plus ultra of minimalism. There's never more than one panel per page, which limits what can be done in the way of visual or narrative effects, and while, as I said, limits and constraints can encourage creativity, too extreme a set of limits can be stifling. These microcomics are interesting, but not likely to start a trend.
Friday, May 01, 2009
Microcomics
Labels:
Comics reviews,
comics theory
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